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NRL SuperCoach: The Manual

By SC Mattrix | Seven Tackle Set

Everything a coach needs, broken into 17 chapters. Start at the top or jump straight to what you need.

Contents

Chapter 1

What is NRL SuperCoach?

NRL SuperCoach is a fantasy sports game built around the NRL season. Each week, real NRL players earn points based on their on-field performance, and your job is to build and ma…

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Chapter 2

Classic vs Draft - Which Mode Are You Playing?

When you sign up to NRL SuperCoach, the first decision you need to make is which mode you want to play. There are two distinct versions of the game - Classic and Draft - and the…

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Chapter 3

SuperCoach vs NRL Fantasy - What's the Difference?

If you have been looking into fantasy rugby league, you have probably come across both NRL SuperCoach and NRL Fantasy. They are two separate games, run by different companies, a…

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Chapter 4

How Scoring Works

Every week in NRL SuperCoach, your players earn points based on what they actually do on the field. There are no subjective judgements - every stat is tracked and converted into…

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Chapter 5

How Pricing Works

In NRL SuperCoach, every player has a price. Your job before the season starts is to build a squad of players within a set budget. Understanding how pricing works - both before…

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Chapter 6

Building Your Team - Positions and the Flex Spot

Before you can start picking players, you need to understand how your squad is structured. NRL SuperCoach uses a set positional format, meaning you cannot just pick 26 of your f…

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Chapter 7

Captains and the Vice Captain

Two of the most important decisions you make each week in NRL SuperCoach have nothing to do with which players you own - they are about how you use them. Captaincy is a weekly l…

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Chapter 8

Looping

Looping is one of SuperCoach's most rewarding mechanics and one that many beginners either do not know about or do not fully understand. Once it clicks, it becomes one of the mo…

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Chapter 9

Boosts

Boosts are a feature in NRL SuperCoach that give you an extra trade in a given round, taking you from your regular two trades per week to three. They are a limited resource acro…

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Chapter 10

Trades

Trades are the mechanism that allows you to change your squad during the season. No matter how well you build your initial team, injuries, form slumps, and unexpected breakthrou…

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Chapter 11

Bye Planning

Byes are one of the most challenging aspects of NRL SuperCoach to navigate and one that catches a lot of beginners completely off guard. Understanding how byes work and planning…

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Chapter 12

Strategy

There are many different ways to approach NRL SuperCoach and no single strategy that works for everyone. The best coaches develop their own style over time, but understanding th…

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Chapter 13

Leagues

Leagues are one of the most enjoyable parts of NRL SuperCoach and a great way to add an extra layer of competition to your season. You can join up to 20 leagues at any one time,…

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Chapter 14

The SuperCoach Cup

The SuperCoach Cup is one of the most exciting additions to the game and proof that anyone can win in SuperCoach regardless of where they sit on the overall leaderboard.

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Chapter 15

SuperCoach Finals

*[TO BE WRITTEN]*

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Chapter 16

SuperCoach Origin

SuperCoach Origin is a separate game mode designed to keep coaches engaged during the State of Origin period. Rather than watching your Classic squad get decimated by representa…

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Chapter 17

Tools and Resources to Help You Win

One of the best things about the NRL SuperCoach community is that you do not have to figure it out alone. There is a wealth of podcasts, websites, and communities out there dedi…

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